Testing 1 2 3
Given the terrible weather outside, my wife and I have decided to try some of the new beer (to us at least) we picked up from Regional on Friday (Fill your own flagon, consumed two days after purchase).
Renaissance describe it as..
“Inspired by the boldly hoppy Ales of old that were exported from Britain to the furthest corners of her vast and glorious empire, Voyager I.P.A. is a rich satisfying Ale with an emphatic hop bite”.
Appearance is that of a nice golden-orange with no cloudiness, and a off white head.
Even lifting the glass to your mouth, there is no question this is a beer with hops in spades. The bitter herb note of the hops announce their presence with a beautiful aroma, and then follow it up with a hit to the taste buds
The hops nicely support the flavour of the underlying malts, which give it a nice biscuit like note underneath the hops.
It is an extremely drinkable beer, and is one that would suit an afternoon session with friends prior to a BBQ in the warmer months of the year.
Verdict – Would buy and drink again, but not one of my top beers.
Well after leaving my blog languishing unloved and stagnant since June (and really for a long time before that as well), I’ve decided to resurrect it.
To ensure however, that this “return” is not just a flash in the pan, I have decided to extend the topics I cover, to a number of my other interests
– Beer (specifically craft beer)
– Games (i.e. those games that exist other than eve)
– Technology; in terms of hardware, software, and development
– Social commentary
I will introduce each of these topics seperately, but I make n promises regarding what level of coverage, each topic will get, but I do promise to use the tags as effectively as possible, so that you the reader can view those topics of interest to you, and ignore the rest.
Also, I have brought over the blogs from my blogspot account, so please feel free to ignore, delete, or ‘other’, that account; as I have no plans to do any further blogging there.
I have gone with a somewhat plain theme for now, but am investigating a number of theme options, so hopefully this drab dark grey will not last long.
>So CCP Zulu has released another devblog, in which some answers, and an apology, are given.
My thoughts of Vanity Items
I think the problem with the price of vanity items, is one of sticker shock; that we were expecting much lower prices, that have eventuated. I know my own initial reactions were such. However on taking the time to think it though, and applying some economic theory; I can possibly see why they have done what they have done.
This however is going to take a bit to write up, so I will come back to that in a separate blog post.
My thoughts on Non-Vanity Items
‘…there are no and never have been plans to sell “gold ammo” for Aurum…‘.
Finally the words we have all been waiting to see… I am admittedly however one in the corner of thinking that “Gold ammo” is being used here as a catch-all for all non-vanity MT items.
Some are concerned that this is just means no Gold ammo, and it still allows for anything else, but I think that is slightly churlish.
For me, the biggest pain I have felt over the last few days, is the destruction of trust. CCP needs to sincerely make a massive effort to regain the trust of the community, and this urgent summit is a good start.
On one condition….. Don’t NDA the CSM.
The general Eve populace need to have the CSM come back and be able to give us enough information to allay all of our concerns.
For now, my finger is no longer hovering above the “desub” button, but I’m still not comfortable with the present situation.
Help us CCP, we want to be able to trust you again.
PS. World of Tanks is fun, and worthwhile bit of fun to try.
>This is your response CCP?
- The price of the current vanity items,
- The way in which the player base have reacted.
- US$65 for a Monocle?
- More for an in-game shirt, than it would cost to buy a shirt in the real world?
It would appear CCP has reached their “Jump the shark” moment
I initially looked at walking in stations positively, as a way to increase the appeal of Eve to a greater number of people, and also give us more options for how to intereact in the game. Many regarded it as a waste of time, but I held faith that it would be used by people in ways we didn’t expect to create new gameplay to enrich the game for us all.
However it appears some people’s greatest fears have proven true, and walking in stations has become nothing more than the thin end of the wedge…
With the release of the “Greed is good” PDF, it is become apparent that CCP will not be happy, until we get nothing from our subscription but the walls of the sandbox, and a thin layer of sand at the bottom. If we want enough sand to do anything meaningful, or indeed the ability to use “tools” then they will all need to paid for seperately.
We all subscribed to Eve, on the basis of it being a subscription model, of it being a fixed monthly cost to enjoy what was the premium sandbox game, one that allowed us all to do whatever we wanted. Now CCP want to change this, and they assume we will all smile and take it….
Another sci-fi game did this… it was called Star Wars Galaxies, CCP should remember this, after all it gave them a nice big influx of players who left that game in disgust, when it happened.
Please CCP, step away from the kool aid, step away from the edge of the cliff, step away from your NGE, DON’T JUMP THAT SHARK
We love this game, but you are making it too appealing to look over the neighbouring fences, to see what is available.
There have been some great blogs, articulating better than I, just how retarded this all is, so in the interest of spreading their thoughts here are links to some of them
>Once again I find myself bailing out of a null sec home, towards empire as fast as my little warp drives (or jump drives) can carry me.
As is now common knowledge, the northern power that was the Northern Coalition has been quite effectively smashed.
The forces of the DRF and their allies have changed the face of Sov warfare, and unfortunately we (the alliances that make up the NC) did not adapt, or recognise the the severity of the threat until it was too late.
So here I find myself, for the fourth time in my eve career*, packing all my stuff into ships, and getting out of dodge. So far 95% of my assets are now safe, while the remaining 5% I burn by assisting with others moving, or doing some quick pvp in what is a target rich environment.
I must admit I am having some of the most fun pvping that I have had in quite some time, the pressure has gone, and so I can relax into the fights, and enjoy them for what they are, rather than worry about “winning”.
As for the future, we’ll see, but at this point I see no need, or desire, for my wife and I to leave our current corporation. It is a community of friends, and no matter what happens I know we will succeed.
Finally, a piece of truly genius satire (regardless of it’s accuracy or inaccuracy), it is just too damn funny and even Vuk posted it himself (proof he has a sense of humour).
* Interesting fact – All four times I have had to evacuate, it is has been with Russian pilots hot at my heels.
The play style is uniquely different to the normal pvp roles you experience.
Instead of having an overview of reds, you typically have your “purples” showing, so you can maintain a good position in relation to the rest of the fleet (i.e. keep them within your rep range, but also not slip to the edge of the fleet too much).
Your main focus becomes the both the broadcast window, for your fellow gang makes screaming “MEDIC” as they are primaried… Once you see that broadcast, it becomes a race to lock them up, and start repping them in hope of saving them.
The sight of a fellow pilots armour/shields going back up, even under full fire from the enemy, is truly a sense of satisfaction.
Of course at the same time you are doing this, you are also watching your watch list, that typically is populated with the other logistics in your fleet, so that can be prioritised if they come under fire. Though it does feel bad to abandon a pilot in a BS to save a logistics, it is the right call, as every dead logistic makes the enemies job that much easier.
To top this off, you also have the issue that you have de-target ships, once they have been repped, or you find yourself all out of targeting slots for the new ships being targeted, assuming you saved the ships.
While throughout this, you also have to listen to an FC bark orders to primary X, while listening for the important orders that still apply to you; align, warp, jump, hold, etc….
Logistics is not an easy job.
However at the end of a fight, when the fleet realises that although the enemy was wiped out, our fleet lost barely anyone, and that was due to the logistic pilots; the sense of satisfaction in a job well done is immense.
It is a role that I now love, and I find myself sitting on 4 logistics ships currently on my hanger, and with the capability of building two of the four races of ships. Indeed I have now the ability to fly all four races, and have logistics to V, purely because of the joy I get from this role.
Logistics, give it a go!!!!
>Well Eve has done it, made it to the 7 year mark, and I think we can all safely say that is a damn impressive feat.
Think of all those other MMOs that came, tried to succeed, but eventually failed… either closed down, or fading away…..
Myself, I started playing Eve nearly nearly 3 years after it started, in February 06 to be exact, so that makes me a 4+ year veteran, something I still find hard to comprehend.
When I came to eve, I had been playing WOW for nearly a year, and although I was enjoying it a lot, I always felt “restricted”, unable to do what I wanted to do. Forced to follow a certain path to get anywhere.
Reading about the great heists, and wars that were occurring in Eve, I was inspired to give it a try. Though admittedly a childhood of playing Elite, probably also had an lot to do with it.
I spent the first 6 months of my time in Eve alone, I was too worried I didn’t know enough to join one of these might “player corporations” (in hindsight one of my greatest mistakes). Until the stories of piracy peaked my interest, and my 2nd account was begun.
My 2nd account was as a direct result of quitting WOW, as my wife said she was happy to have a 2nd eve account, if it meant no extra costs….
(The irony now being that she also plays, and between us we have 5 accounts).
I didn’t end up getting into piracy, but instead joined my first corp, a little high sec corp with big dreams, that unfortunately never went very far. However it increased my confidence, and within several months I had decided that I really wanted to get in on this 0.0 action.
Late 06 or early 07, I joined my first 0.0 corp, and made some great friends, that even to this day are some of my most trusted friends in game (and dare I say it, out of game as well).
I found myself in the Drone Regions, in the space that was eventually renamed “Perrigen Falls”, in the FREGE alliance. A lot of bad things were said of FREGE over the years, but I have personally have fond memories, as it was there that I learnt the basics of 0.0 combat, and moved into the first T2 ships I ever owned.
With the fall of FREGE, I found myself back in high sec, and I quickly realised that in my heart that my home will always be in the depths of 0.0, and so I returned, this time with Ethereal Dawn.
My history beyond that, has been previously covered in this blog…. but really the point of this, is that looking back, the depth of the life in Eve is immense.
We all have a stories, and pasts, within Eve, but what makes Eve so great is that they are all so different, yet also all matter and are interconnected. Compare this to any sharded game, where everyone has done the same instances, over and over again…
This is why Eve keeps going, why it has lasted 7 years, because we create our own world, our own goals…
To CCP and all my fellow eve players (be the red, neutral, or blue) – tonight I drink to you all!!!!
CHEERS and see you on the field….
>0.0 warfare is well and truly broken at the moment.